Interaction and scenography as a narrative agent
At Futurium, a 3,000 m² comprehensive permanent exhibition invites visitors to explore potential futures through a mix of analogue and digital media making complex information and competing ideas of the future easily accessible. Large-scale spatial design concepts create three thinking spaces, where "Techno-optimistic" scenarios are presented with AI, AR, 3D printing and gestural interactions with sci-fi backdrop; "Nature-inspired" stories unfold under a larger than life organic sculpture, made possible with computational design, digital fabrication and AR assembly, and "Sufficiency-thinking" is presented with analogue means: pen and paper instead of digital tablets, and where the central performance is a playful swing.
The vision was driven by an intensive discussions with futurists, scientists and designers to create a space where the future is not told, but the visitors are inspired to critically engage in the debate about the future we together might want to have.
In addition to the key spatial and interaction principles in each thinking space, we developed an RFID token based collection system, that at the end of the tour summarizes the future vision based on the visitor's choices as a poetic performance.
Being able to distribute interactivity and spatial spectacle based on the embedded meaning in the chosen technologies was one of the most satisfying aspects of the project. Too often interactivity is seen as a must in exhibition design, creating a rift between the story told and the format.
Located between the Reichstag and Berlin Central Station, the museum was initiated by the Federal Ministry of Education and Research with partners including Max Planck Society, Helmholtz Association, and Fraunhofer Society.
Together with ART+COM Studios, Schiel Projektgesellschaft mbH, Polygraph Design, Studio Dinnebier
Image Credits: ART+COM
My role: Creative Direction, Concept Design / Interaction Design