Body scanner | Concept | Brief | Ideas | Reflection |

Ideas

During the initial brainstorming I settled with 6 general areas of interest that I was willing to explore into practice.

Extending the experience to bridge the museum visit to the time before and after. To have prior knowledge makes seeing something much more engaging, when one can compare and contrast his/her predispositions to the view presented in an exhibition. Similarly, reflection after the exhibit can link the pieces to a wider context and shape the experience to a wider context.

Leaving trace of other visitors could work for the advantage of both, visitors and curators, creating different narratives in the galleries over time, and giving the space its own history, not only a blank slate, on which other pieces are to be absorbed. Also, using the collective behaviour of the visitors to highlight or dodge certain parts of the exhibition can create more democratic and more accessible organisation of the pieces.

Immersing the visitor to the exhibit. Museum has to be accessible to people with wide range of backgrounds in their expertice on the field in question. Creating immersive pieces can give good general picture of the subject yet have enough detail and depth to interest the professionals simultaneously.

Storytelling and narrative. Creating narratives between the exhibit pieces according to the choises of the vistor can enrich the experience and make the museum ever changing and compelling whole. Instead of the story being presented individually to every piece, the story could flow form a piece to another changing the whole museum into one piece.

Play. Museums are to be enjoyed. People go to visit them in their free time, they take their children to experience something about the world around us that we cannot immediately see. The playfulness of the exhibit is of central importance to attract and to convey the message of the musem to a wider audience.

Representing the unrepresentable To look at ways how to represent things traditionally unrepresentable in their original form. For instance, architecture, urban architecture or superstructures are always something different when you see miniature models of the originals, or change in historical or geological scale time.