jussi angesleva | curriculum vitae
selected | extended | short       2010-08-22 10:24:42       
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contact
ART+COM
Kleistrasse 23-26
10787 Berlin
Germany
+49.30 21001 460
email: jussi.angesleva@iki.fi
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biography Jussi Ängeslevä balances between education, research and industry, holding guest professorship at the Berlin University of the Arts and working as Art Director at ART+COM design agency. Ranging from novel interaction design research to physical installations and architectural media, his work exists in publications, prototypes and patents as well as high profie installations in public space.
In parallel, his independent artistic work has been widely recognised in international exhibitions and awards such as Siggraph, ZKM, Venice Biennale, RSA, NESTA, D&AD, Prix Ars Electronica, ADCE and BAFTA. His design work and art direction for ART+COM has yielded in 2008 an Art Directors Club New York Silver, Deutschen Designer Club Gold and Red Dot Grand prix awards.
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education
MA in Audio visual Media Culture University of Lapland, Rovaniemi, Finland 2004-05-04 Eximia Cum Laude Appropatur. A degree comprising of studies in Media Archaeology, Multimedia, Moving image and Virtual reality, and culminating to my MA thesis "Body Mnemonics - Interface design proposal for portable devices". The thesis work was completed at the Media Lab Europe.
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MA(RCA) Interaction Design Royal College of Art, London, UK 2000 - 2002 MA in Interaction Design, 2000 - 2002
Royal College of Art
London, UK
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BA in Audio Visual Media Culture University of Lapland, Rovaniemi, Finland 2000 With equivalent grade to First in UK. A degree comprising of studies in Media Archaeology, Multimedia, Moving image and Virtual reality. Dissertation theme dealt with "Creative Agency in Evolutionary Art".
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Real Time 3D graphics training courses MultiGen-Paradigm Inc., San Jose & Dallas, USA 1999 Paradigm Simulation Training on Lynx/Vega, DIS.
Real time 3D simulation building software environment and GUI.
MultiGen II Pro Advanced course.
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International Baccalaureate Diploma Turun normaalikoulun lukio, Turku, Finland 1996 Score: 40/45 . Subjects following the Finnish Matriculation Examination board standard: Swedish and German.
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employment
Visiting Professor China Academy of Arts, Hangzhou, China 2007-09-17 Together with Jing He, teaching a 4 week course on Computational Design to the new media students at their masters level. The course dealt with theoretical foundations of computational design and practical skills, using Processing as the platform for programming.
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Visiting Professor University of Arts (UdK), Berlin, Germany 2007 - to the present Teaching the main class in Digital Media together with Prof Joachim Sauter and in parallel range of courses that support the subject, such as "Academic Writing", "Mind Hacks for Interaction Design" and "Prototyping Interaction Design".
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Assistant Professor University of Arts (UdK), Berlin 2005 Teaching at the Digital Media Class of the Design department's Visual Communication and Experimental Media Design course.
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Art Director ART+COM Medientechnologie und Gestaltung AG, Berlin, Germany 2004 - to the present Concept design for a variety of projects ranging from commercial installations to cultural exhibitions and in-house research projects.
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Research Fellow Media Lab Europe, Dublin, Ireland 2002 - 2004 Working at the Palpable Machines research group at the Media Lab Europe in Dublin. Looking at haptics, physical interfaces and more holistic approach in interface design.
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Interaction & Concept Designer ART+COM Medientechnologie und Gestaltung AG, Berlin, Germany 2001 Internship at Art+Com that consisted of the whole scale of interaction design, ranging from initial concept planning, through materials research, communication with Developers and designers and collaborating with constructors to realize interactive installations. The main area was in exhibition/museum design.
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Research assistant and designer New Media Research Center, University of Lapland, Rovaniemi, Finland 1999 - 2000 Working with "Snow and ice" project at the university of Lapland. The
project was looking at merging physical and synthetic spaces, user's
meaning-making processes.
Working with KOTI project, its conceptual development and building a demo
environment to be presented at Siggraph'99. The project researches on
narrative learning environments utilising real time computer graphics in
social context and situational interaction.
Real time graphics modelling, simulation building and Irix network
management.
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Art Director Prosopon Ltd., Rovaniemi, Finland 1999 - Co-founder and an Art Director of Prosopon Ltd. The company is specialised in
merging real and virtual. The key areas being larger exhibitions and public
spaces.
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awards
Gold IF Communication Design Award, Hannover, Germany 2009-08-28 ART+COM receives gold for the “Kinetic Sculpture” at the iF communication design awards.
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Gold Cannes Lions, Cannes, France 2009-06-25 Kinetic Sculpture in the BMW museum won Gold in the category Design. My responsibility in the project was doing the concept design.
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D&AD Black Pencil Design And Art Direction, London, UK 2009-06-11 Out of the 22 000 entries from 64 countries four were awarded with the black pencil. Kinetic Sculpture for BMW won the one of them in the Environmental Design category.
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DMMA Silver German Multimedia Award, Berlin, Germany 2009-06-09 Kinetic Sculpture for BMW was awarded Silver prize at the German Multimedia Awards
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One Show Design Grand Prix The One Club for Art & Copy, New York, US 2009-06-05 Kinetic Sculpture for BMW won the Design Grand prix at the One Show Awards in New York in the category of Environmental Design.
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50th Annual Clio Awards The Nielsen Company, Las Vegas, US 2009-05-14 Kinetic Sculpture for BMW museum was awarded the Design Grand Prix on top of the Gold award in the category "environmental design".
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Grand Prix red dot, Germany 2008-12-02 ART+COM achieved the grand prix and the Best of the best awards in the category “Public Space” with the installtion "Dality" at the red dot gala in Essen on December 2, 2008, the highest prize of the “red dot design award 2008”.
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ADC NY Silver Award Art Directors Club, New York 2008-05-02 A public space art installation "Duality" won a Silver Award in the Environmental Design category. The Concept Design for the piece was done by me, Amanda Parkes and Joachim Sauter.
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2 Bronze Awards ADC Deutschland , Berlin, Germany 2008-04-14 Public media installation "Duality" received Bronze Awards for the categories of Digital Media: Special Formats and Communication in space.
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Residency V2_lab, Rotterdam, Holland 2005-11-25 Artist recidency at the Institute for the Unstable Media together with Marcus Kirsch, who did most of the work. The challenge was to take the project Urban Eyes further, and develop functional prototype as well as refine the concept more realistic. The resulting RFID/bluetooth cross-media installation has been shown in various venues since the residency.
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Artist Grant Arts Council England, London, UK 2005-05-00 Grant together with Marcus Kirsch for the artist in residency at V2 in Rotterdam to develop Urban Eyes concept, an international community art project about the relationship and synergy of people and animal's urban mobility behaviour patterns and their relation to technology networks.
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Artist Grant The Finnish Cultural Foundation, Rovaniemi, Finland 2005 A project grant researching into using new media technologies in traditional puppetry context.
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Fusedspace Stroom / Skor / Premsela / The InformationWorkPlace, Amsterdam, Netherlands 2004 Third prize for the international competition for new technology in/as public space together with Marcus Kirsch.
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Top Talent Thesis Award EUROPRIX, Vienna, Austria 2004 First place in the EUROPRIX Top Talent contest's Thesis Award category for the University of Lapland's MA thesis "Body Mnemonics - portable device interaction design proposal".
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BAFTA Interactive Arts Nomination The British Academy of Film and Television Arts, London, UK 2004 Interactive Arts category nomination for the best work by artists working with digital media along with Rafael Lozano-Hemmer, Greyworld & Blast Theory.
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Prix Ars Electronica Ars Electronica, Linz, Austria 2003 Honorary Mention in the Interactive Art category for the Last Clock project.
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D&AD Awards Design And Art Direction, London, UK 2003 2 Silver awards for "Environmental Design & Architecture: Design for Leisure" and "Interactive & Digital Media Campaign"
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ADCE 2003 The Art Directors Club of Europe, London, UK 2003 Gold from The Art Directors Club of Europe for the Last Clock project.
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7th Japan Media Arts Awards Japan Media Arts, Tokyo, Japan 2003 A jury Recommendation at the Interactive Arts category of the Japan Media Awards festival for the Last.
The exhibition is/was on display in the Tokyo Metropolitan Museum of Art and Photography between the 27th of February to the 7th of March 2004.
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The Lattice Group Awards 2002: Building on Inheritance The Lattice Group & Royal College of Art, London, UK 2002 Grand price for the Last Clock project together with Ross Cooper
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NESTA Future Product Award NESTA & Science Museum, London, UK 2002 In conjunction with the Show 2002 at the RCA, the Glassbox project was awarded for its innovativeness in exhibition interface design.
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Open Doors Design Grand Prix Doors of Perception, Amsterdam, Netherlands 2002 Design competition held in conjunction with the Doors of Perception 7 - Flow. People's award as well as the Jury's.
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RSA Student Design Awards Royal Society of Arts, London, UK 2001 - 2002 High Commendation for the New Design For Old.
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exhibitions
23rd International Biennial of Graphic Design Brno 2008 Moravian Gallery, Brno, Czech Republic 2008-06-17 Our work Exposure together with Richard The was selected for and shown at the Brno International Biennial of Graphic Design, covering graphic design, illustration and type in books, magazines, newspapers and digital media.
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Digital Art & Technology Singapore Science Center, Singapore 2007-11-09 Last Clock shown as a part of an exhibition looking at "new forms of interplay among human beings and machines". Beyond purely technical and industrial considerations, the highly diverse projects featured in this exhibition have one thing in common: striving to achieve man-machine interaction that encompasses our physical bodies and our senses. These artworks are based on active, hands-on user involvement. Artists from all over the world have developed prototypes that foster the emancipation of the person partaking of them—the observer becomes the creator engaging in a direct encounter with new technologies and virtual spaces.
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Silent*Observers - visual observations & streaming media practices Multimedia Institute & UCSD/CRCA, San Diego, USA 2007-06-14 Last Clock networking installation was shown as a part of an exhibition focussed on transposing local ambience and translocal dynamics on to the global digital network in distribution of media experiances to all connected.
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Urban Interface | Berlin UIB, Berlin, Germany 2007-04-15 Exposure - interactive poster series presented as a part of Urban Interface Berlin festival. 3 posters and motion triggered flashlights were installed in a public gangway to capture the shadows of passers-by unexpectedly. Fluorescent pigment on the posters show the graphics on the areas not shaded by the person's shadow.
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German Pavillion Achitecture Biennial, Venice, Italy 2006-09-10 ART+COM exhibition of projects in public space in some of which I was working as concept designer.
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NODE.London Networked, Open, Distributed, Events, SPACE Media Arts @ The Triangle, London, UK 2006-03-22 A public prototype presentation of URBAN EYES with Marcus Kirsch, a project using RFID technology and pigeons to reawaken our natural drive for exploration. Supported by Arts Council England (London), Furtherfield and V2 URBAN EYES is a location based installation and critical process design concept. It aims to reawaken our natural drive for exploration and is an experiment into how a lost connection with our surroundings can be re-established.
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ARCO'06 MediaLabMadrid, Centro Cultural del Conde Duque, Madrid, Spain 2006-02-08 Last Clock as a part of "Digital Transit" exhibition featuring highlights from Ars Electronica over the years. The ARCO in Madrid, is celebrating its 25th anniversary this year with Austria as its 2006 special guest country. Leading Austrian cultural institutions are working together with the Austrian Cultural Forum in Madrid and Austria's Federal Chancellery to showcase contemporary Austrian painting, digital arts, architecture, design, dance, music and film.
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ExtraOrdinary Kulturhuset, Stockholm, Sweden 2005-27-08 An exhibition collecting everyday objects with poetic, irrational or surreal features designed by over 20 artists and designers.
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SilentObservers The Museum of Modern and Contemporary Art, Rijeka, Croatia 2005-20-09 News media exhibition focusing on transposing local ambience and translocal dynamics on to the global digital network in distribution of media experiances to all connected. Last Clock was presented in this context as a remote presence application, streaming live from several locations.
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World Without End Australian Centre for the Moving Image, Melbourne, Australia 2005-14-04 "World Without End explores our sense of time and place in the world, as shaped by the subtle and dramatic forces of nature, the energies and rhythms of cities, and the elastic time of global travel and instant communication networks." Last clock was displayed as a part of the exhibition.
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History Unwired Mobile Experimenters University of Architecture Venice & the MIT Dept. of Urban Studies, Venice, Italy 2005-09-01 "A Thermochromic Laundry Line" and "Algorithmic Topiary" installations developed together with Amanda Parkes as a part of "History Unwired" mobile audio tour were designed as physical extensions of the otherwise virtual tour content. The project was supported by Regione Veneto Office of Tourism and the Biennale di Venezia and ART+COM.
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YOU ARE HERE - The design of information Design Museum, London, UK 2005-02-15 How can we communicate without words? At a time when we need to absorb more and more visual information to navigate our increasingly complex lives, the Design Museum is exploring the rich and compelling history of information design. Last clock showcases visualisation of space-time over distance.
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Navigator National Museum of Fine Art, Taiwan 2004-07-03 NAVIGATOR - "Digital Art in the Making" introduces the development of contemporary Western digital art to Taiwan. The exhibition covers the development of digital art from a historical point of view and shows how technological advances have directly influenced the creative thinking of artists in new media art over a little more than a decade.
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Cinèmas du futur Lille 2004, Lille, France 2004 Exhibition design for the "Invisible Shape of Things Past".
"The futuristic moviemakers use the poetic potential of new technology and free themselves from the constraints of the classic screen. like glass blowers free, they stretch or sculpt the projected image. Through works and innovative projection systems, they draw the spectator into the heart of the image, take him through labyrinths and make him take part in the project. A new approach to image, for the eyes' and the rest of the body"
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Virtaa Cartes Art, Espoo, Finland 2004 An exhibition and festival looking at New Media Narrative artwork. "Last" is/was shown in the exhibition as an dynamic illustration of the passage of time in space.
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Future Product Exhibition Science Museum, London, UK 2004 The Glassbox installation was exhibited at the Wellcome Wing as a part of the Future Product exhibition under the disguise name "InterFaces" combining the structure of the exhibit (showing "the Yde Girl" scull and facial reconstruction together) and the conceptual thinking behind the interaction concept.
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Emerging Technologies - Last clock Siggraph, Los Angeles 2004 Printed work, live installation and remote stream of the Last clock was presented at the Emerging technologies of the convention.
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Pixxelpoint 2003 - The Pixel City, Fourth Edition Kulturni dom Nova Gorica, Nova Gorica, Slovenia 2003-11-28 "Last" was invited to be part of this new media art exhibition looking 'into the accompanying discourses and theories of computer graphics and urbanization of the cyberspace'.
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UIST 03 ACM/SIGCHI/SIGGRAPH, Vancouver 2003-11-02 Poster presentation of Body Mnemonics in the UIST is the premier forum for innovations in the software and technology of human-computer interfaces. Sponsored by ACM's special interest groups on computer-human interaction and computer graphics, UIST brings together researchers and practitioners from diverse areas that include traditional graphical user interfaces, virtual and augmented reality, multimedia, new input and output devices, and CSCW.
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PixelAche 2003 PixelAche / Kiasma Museum of Modern Art, Helsinki, Finland / Montreal, Canada 2003 Last clock as a part of the festival that took place in Helsinki and Montreal.
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Exhibit 1 Digital Hub, Dublin, Ireland 2003 Last Clock as a part of an exhibition showcasing a range of work that demonstrates and explores the creative possibilities of Digital technology, which was hosted at the Digital Hub Project Office in 10 - 13 Thomas Street.
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Collision 5 Collision collective / Boston Cyberarts, Boston, USA 2003 Last Clock as a part of an exhibion held at the Compton Gallery during the Boston Cyberarts festival.
The MIT Museum, the MIT student art group, ATat (Arts and Technology at tech), and the COLLISIONcollective, present COLLISIONfive, the next dimension, a celebration of art and technology.
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Transmediale 03 Transmediale, Berlin, Germany 2003 Last clock was presented at the international media art festival in Berlin.
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Future Cinema Kiasma Museum of Modern Art, Helsinki, Finland 2003 An adaptation of the Future Cinema Exhibition from ZKM. The programme includes film installations, multimedia and web projects from the last ten years. My contribuition was in the exhibition design of the Invisible Shape of Things Past by Sauter and Lüsebrink.
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Dream Anatomy National Library of Health, Maryland, USA 2002 - 2003 A combination of electronics, software and physical design that enables the user to explore his/her own body, how it looks inside in an engaging and meaningful way. It is an attempt to make abstract medical data more meaningful for a non-expert user through situational interaction.
Dream Anatomy shows off the anatomical imagination in some of its most astonishing incarnations, from 1500 to the present.
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Future Cinema - The Cinematic Imaginary after Film Zentrum für Kunst und Medientechnologie (ZKM), Karlsruhe, Germany 2002 - 2003 Exhibition design of the Invisible Shape of Things past (as in Museum de Serralves below).
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Unpacked RCA 2002 Design Highlights Gifu Prefecture Takumi Studio, Gifu, Japan 2002 LastClock, a joint project with Ross Cooper at the Royal College as a part of design highlights exhibition in a new media and design show room in Gifu.
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RCA - The Show 2002 Royal College of Art, London, UK 2002 Royal College of Art degree show, where 3 interactive pieces: LastClock, Body Scanner and Opening the Glass Box. The works deal with physical interaction, information visualization and exhibition design.
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Odisseia nas Imagens 4.0 Museum de Serralves / Salapequena, Porto, Portugal 2001 Invisible shape of things past - exhibition design.
The design of the general appearance of the exhibition and an interactive installation to describe the Invisible shape of things past ?project. The installation merges virtual image with real, architectural model, exploiting the possibilities of both media, the tangibility of the real and the changeability of the virtual.
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Finnish pavillion at Hannover Expo Expo 2000, Hannover, Germany 2000 Working at the New media Research Center at the University of Lapland, I was planning and designing a proposal to Finnish Foreign Trade Ministry, who were responsible for building the Finnish Pavillion at the Expo2000. The proposal resulted in University of Lapland being involved in designing the new media elements at the exhibition.
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JunkFoodHighway Kiasma Museum of Modern Art, Helsinki, Finland 2000 A member of the concept design team for a sound and light installation that combined with real time 3D graphics environment, exploring the concept of finnishness. Project managed by Ilkka Volanen and Olli Mannerkoski.
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Adventure land of snow and Ice -European tour University of Lapland, 12 European cities 2000 A touring installation built in a back of a truck combining cold and process technology with real time 3D graphics and various sensor systems.
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Temporary Media Lab Kiasma Museum of Modern Art, Helsinki, Finland 1999 As a part of Finnish Museum of Modern Art's open venue Temp Lab, we were experimenting with differnet projection ideas for the "Snow and Ice" project. The venue consisted of talks, seminars, and new media practitioner's collaboration.
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KOTI Siggraph '99, Los Angeles, USA 1999 A demo version ofthe research of KOTI project looking at utilising real time 3D graphics for primary school children in expanding the classroom beyond its physical limits. The project workeid in conjunction with the departments of Industrial Design, Audio Visual Media culture and Education. It was presented as a part of the Electronic Schoolhouse- exhibition.
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Roam-space VRML - 2000, Monterey, USA & Maribor, Slovene 1998 An experiment looking at the auditory elements in creating virtual environments. The user's navigation in space changed not only the point of view, but mixed a spatially distributed audioscape.
Looked at the extent to which audio scape can shape the perception of space.
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Arktinen Valo Rovaniemi Housing Exhibition, Rovaniemi, Finland 1998 As a part of Finnish Housing Exhibition we presented with an interactive real time 3D graphics installation as a part of the exhibition with the group from the University of Lapland.
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Alvar Aalto 100th Anniversary Art Museum of Lapland, Rovaniemi, Finland 1998 As a part of the Anniversary exhibition of Alvar Aalto, we presented a real time simulation of one of Aalto's architectural designs. The simulation was running on Onyx 2 graphics machine, and we designed custom interaction tools for accessing the virtual world.
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affiliations
Graduate Student Consortium TEI, Madeira, Portugal 2010-01-23 Co-chairing the Graduate Student Consortium with Ali Mazalek.
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Jury Member D&AD, London 2010 Member of the Jury in Environmental Art category of the Design and Art Direction annual competition.
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Jury Member Ars Electronica, Linz, Austria 2009 - 2010 Member of the jury for Interactive Art at Prix Ars Electronica
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Board Member Piknik Frequency, Helsinki, Finland 2009 Helping with the organisation and planning of the Pixelache Festivals.
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Jury Member Siggraph, Los Angeles 2008 A member of the Unified Jury for Siggraph.
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Advisory Board Member PixelAche, Helsinki 2007 Acting as a member of the advisory board for organising the annual PixelAche happenings around the world.
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D&AD Membership Design And Art Direction, London 2003 A full member of the D&AD.
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teaching & lectures
Digital Thinking Tama Art University, Tokyo, Japan 2009-06-17 Talk for the digital media and product design faculties dealing with the idea of digitality as material alongside more traditional means and things.
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Interactive Playground Design Hongik University, Seoul, Korea 2009-06 A 2 day workshop for students of Visual Communications, Spatial Design, Product Design and Industrial Design Engineering rethinking the public space from the point of view of playground. The students conceived and prototyped series of ideas of how to redefine mundane spaces as playgrounds with the help of analog and digital media.
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uDesign Universidad de Monterrey, Monterrey, Mexico 2008-10-06 Workshop on computational design for digital media students at Monterrey University, as well as a lecture about interaction design at the uDesign conference.
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e-MobiLArt University of Lapland, Rovaniemi, Finland 2008-08-05 Lecture and presentation for European Mobile Lab for Interactive Media Artists (e-MobiLArt), a project tailored around the process of collaboratively creating interactive installation artworks. Such mediated environments may involve the use of ubiquitous computing, communication networks and mobile or locative media technologies. Participants in this project will be artists and scientists who are active in creating interactive media art or pursuing innovative interdisciplinary research and wish to collaborate in order to create interactive media artworks.
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Designing duality This Happened, London, UK 2008-03-04 A lecture at the "This Happened" event series, discussing the process of design, rather than only showing the finished product.
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Third eye Centre Pompidou, Paris, France 2007-09-21 A lecture as a part of "new rendez-vous devoted to the electronic arts" - series of talks, discussing prototyping, media art and design's role in society and technology development
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Tangible Imperative DesignMai, Berlin, Germany 2007-05-17 A talk dealing with tangible interfaces and the technological convergence enabling closer loop of designing new interfaces.
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Empowerment - use of media in mass events Tongji University International Media Art Center, Shanghai, China 2007-03-09 A talk together with Jing He on the subject of how one can use digital media in different forms to empower the individual or the spectacle in the context of mass events.
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Design Fits PixelAche / Kiasma Museum of Modern Art, Helsinki, Finland 2006-11-03 Integrating physical spaces with digital systems. Examples of integrated designs where physical space and digital content are in balance.
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22nd Chaos Communication Congress Chaos Computer Club, Berliner Congress Center, Berlin, Germany 2005-12-28 Technological art off the trodden tracks - Artists (mis)using technology
A joint lecture together with Règine Dèbatty reviewing today's technological art scene, with examples and discussion of their impact on our technology-driven society.
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Concept and Communication Media Arts, University of Coventry, Coventry 2004-26-1 Discussing the balance between concept development and prototyping ideas. How to present early ideas to get feedback and how to decide what aspects to prototype.
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Emerging Technologies - Last clock Siggraph, Los Angeles 2004-08-11 A talk about the Last clock project at the Emerging technologies forum. Discussing the evolution of the project from conceptual prototype to high resolution prints, live installations and remote streams.
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Embodiment in interaction design Rhode Island School of Design, Rhode Island 2004-04-07 A talk to the Digital Media Design students about the incorporation of physical design in interfaces.
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My Work ATR Media Information Science Laboratories, Kyoto, Japan 2004-03-02 An open talk to ATR researchers about the work method and direction I have been following.
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Meaning in the Body National Institute of Fashion Technology, Bangalore, India 2003-12-09 A workshop discussing the cultural embodiment of meaning in everyday objects as an inspiration and foundation for design.
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e-Culture Fair Virtueel Platform, Amsterdam, Netherlands 2003-10-23 I gave 2 talks on Body Mnemonics as a part of a talk series: "WEARABLE TECHNOLOGIES, SENSORY TOOLS AND PERFORMANCE" and "ALL THE SENSES"
In Wearable technologies, sensory tools and performance, the body, technology and the living arts are the central issues. Not only are the consequences of an increasingly physical relationship with technology and so-called physical literacy discussed, but also the influence of the use of new technologies on the performing arts.
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Prototyping Design Universität der Künste Berlin, Berlin, Germany 2003 Lecture on the utility of different levels of prototyping, showcasing through my own work for the Digital Media Design programme.
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TTT MIT Media Lab, Boston, USA 2003 Presentation of the Body Mnemoinics interaction design concept at the Things That Think -consortium in the Media Lab in March.
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Doors East 2 Doors of Perception, Bangalore, India 2003 Conference talk on Body Mnemonics and embodied interaction. Discussing the mechanistic and cultural perspective on incorporating the user's body in the interface design process.
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Freq 2 Protein Network, London, UK 2002 / 7th of May Body Mnemonics presentation in an informal public setting. "Freq is an influential series of events that bring together the finest cultural commentators, creative visionaries and technical pioneers to answer some of the fundamental questions between the human and tech interface."
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6th International Browserday NL.Design, Amsterdam, Netherlands 2002 Body Mnemonics presentation as a part of a series of Design proposals.
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Real time 3D graphics courses MIND - MA programme, University of Lapland, Rovaniemi, Finland 1999 Introduction to Real time 3D graphics and Media Space tools.
A course tailored for the students of the MIND masters programme.
Real time 3D graphics simulation building from planning, designin, modelling to simulation programming.
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publications
Camera-less Smart Laser Projector ACM SIGGRAPH 2010 Emerging Technologies (SIGGRAPH '10), ACM, New York, NY, USA 2010 Cassinelli, A., Zerroug, A., Watanabe, Y., Ishikawa, M., and Angesleva, J. 2010. Camera-less Smart Laser Projector. In ACM SIGGRAPH 2010 Emerging Technologies (Los Angeles, California, July 26 - 30, 2010). SIGGRAPH '10. ACM, New York, NY, 1-1.
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Tangibility of the Digital form+zweck, Berlin, Germany 2008 An article on "Bodies, Mnemonics and Machines" on the 22nd issue of the Form + Zweck design magazine. "What happens, if a creative mind grapples with the problem of displaying digital data outside the computer in such a way that they fit seamlessly into the analogue world of our everyday perception and imagination and that we can deal with digitally generated processes quite naturally?"
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Physical Interventions in a Location Based Cultural Narrative: A Case Tangible and Embedded Interaction '07, Baton Rouge, Louisiana, USA 2007-02-15 The majority of large scale media embedded into public spaces clashes with the existing architectural and cultural characteristics of an environments. This paper discusses the challenge to overcome this phenomenon through the design of new embedded artifacts which tie interactive media elements into existing physical properties of an environment, whether material, spatial, cultural, or social, to fluidly mesh and compliment a shared public space.
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Joining Forces University of Art and Design Helsinki, Helsinki, Finland 2005-09-22 ?Ängeslevä, J (2005) "ART+COM and the art of communication", UIAH, p97 & CD ROM
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The Integrated Media Machine, Vol. 3-4. University of Lapland, Rovaniemi, Finland 2005 "Body Mnemonics- interface design proposal for portable devices" to appear in (2005) Suoranta, J., Yla-Kotola, M. and Inkinen, S. (Eds.),
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IEEE Computer Graphics and Applications, 2005 (Vol. 25, No. 1). IEEE Computer Society, Los Alamitos, USA 2005 Ängeslevä, J., Cooper, R. , (2005).
"Last Clock"
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Proceedings of EuroHaptics'04 Technische Universität, Munich, Germany 2004 Oakley I, Ängeslevä J, Hughes S and O'Modhrain S: "Tilt and feel:scrolling with vibrotactile display"
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Mobile Human-Computer Interaction - MobileHCI 2004 Proceedings University of Strathclyde, University of Glasgow, Glasgow, UK 2004 S. Strachan, R. Murray-Smith, I. Oakley, J. Ängeslevä, "Dynamic Primitives for Gestural Interaction", Stephen Brewster, Mark Dunlop (Eds), LNCS 3160, Springer-Verlag, p325-330.
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UIST'03 ACM, Vancouver, Canada 2003 Ängeslevä, J., Oakley, I., Hughes, S. & O'Modhrain, S., "Body Mnemonics: Portable device interaction design concept"
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Physical Interaction (PI03) - Workshop on Real World User Interfaces Mobile HCI, Udine, Italy 2003 Ängeslevä, J., O?Modhrain, S., Oakley, I., & Hughes, S. , (2003).
"Body Mnemonics" in Proceedings of Mobile HCI Conference 2003
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